Friday, September 9, 2011

Learn flash-animation tutorial (part 1)

In this lesson you will learn the first steps in the world of flash, where you can move the objects and movements, but simple, let's start with the first steps in the flash off to the highest and best prospects


Wednesday, February 23, 2011

Introduction to Flash MX 2004

Part 1 - Introduction (Running Time - 1:04)
  2 - Startup Screen (Running Time - 8:10)
The startup screen is the first thing you see when you open up Flash. This video gives you a tour of all the options available on this screen.
  3 - The Workspace (Running Time - 6:22)
Since you'll spend almost 100% of your Flash development time in the Flash workspace, it's rather crucial that you understand how to get around. In this video, Craig walks you through Flash's authoring environment.
  4 - Panels (Running Time - 8:26)
Most of the tasks you'll need to do in Flash can be found in some sort of panel. Panels group together common work tasks to make development a little easier. In this video, you'll learn how panels work, how to rearrange panels, how to open up new panels, and how to save your panel layouts.
Part 2 - Drawing in Flash (Running Time - 0:33)
  5 - Oval and Rect Tools (Running Time - 11:32)
It's finally time to start drawing. In this video, Craig will walk you through using the oval tool and the rectangle tool to create basic shapes on the stage. You'll also learn a little about the basics behind strokes and fills.
  6 - PolyStar Tool (Running Time - 8:01)
The PolyStar tool allows you to make polygons and stars with as many sides or

Introduction to ActionScript 3.0 with Flash CS4

  • 01 – Introduction (Running Time: 1:32)
  • 02 – The Actions Panel (Running Time: 11:19)
    In this lesson, Craig gives you a quick tour of the Actions Panel and the various options associated with it.
  • 03 – ActionScript Preferences (Running Time: 3:12)
    Your ActionScript preferences allow you to customize options such as font, font size, and code coloring for working in ActionScript.
  • 04 – Your First Action (Running Time: 9:35)
    Without ActionScript, Flash is no more than a simple illustration and animation tool. In this video, we’ll get our feet wet with ActionScript by adding a stop action to our timeline in order to get our animation to play through only once.
  • 05 – Changing Object Properties (Running Time: 14:19)
    In this video, you’ll learn how to change the location and opacity of objects on the stage.
  • 06 – Registration Point (Running Time: 5:21)
    The registration point of an object has a significant impact on the way that object transforms when changes are made to it in ActionScript. In this video, Craig illustrates these differences and demonstrates how to change the registration point of an object.
  • 07 – Changing Object Dimensions (Running Time: 14:07)
    In this video, you’ll learn how to change the dimensions of an object using ActionScript.
  • 08 – 3D Properties (Running Time: 15:53)
    One of the new features that ActionScript 3.0 offers in Flash CS4 is the ability to move and rotate an object in 3-dimensional space.
  • 09 – Accessing Object Methods (Running Time: 9:06)
    Movie Clips and Buttons all have inherent methods that allow them to perform certain tasks. In this video, Craig will show you how to access and use some of these methods.
  • 10 – Using Math (Running Time: 9:30)
    In this video, Craig will walk you through the basics of using math with ActionScript.
  • 11 – The Trace Statement (Running Time: 2:35)
    The “trace(Running Time: )” method allows us to output information when we test our Flash files. The end user will never see this output, but it can be very helpful when debugging your ActionScript.
  • 12 – Variables (Running Time: 15:54)
    Variables are nothing more than storage locations for any information you might need to keep track of throughout your code. In this video, Craig will demonstrate the basics of creating, setting, and using variables in ActionScript.
  • 13 – Functions (Running Time: 7:57)
    A function is a block of code that runs only when you ask it to. In this video, Craig will teach you the basics of creating your own functions in ActionScript.
  • 14 – Complex Functions (Running Time: 11:07)
    In this video, you’ll learn how to send values to a function as well as how to return a value to a function call.
  • 15 – Events and Listeners (Running Time: 11:39)
    You won’t get very far in Flash development before you find the need to set up a listener that will listen for certain events. Buttons, for example, now require you to set up explicit listeners to listen for MOUSE_OVER, MOUSE_OUT, and CLICK events. Watch and learn as Craig shows you how.
  • 16 – Events for Multiple Buttons (Running Time: 11:01)
    In this video, Craig will demonstrate how to reuse the functions we created for the last video in order to trigger MOUSE_OVER and MOUSE_OUT events for multiple buttons.
  • 17 – Your Own Properties (Running Time: 12:36)
    Sometimes you might find yourself wishing you could make up your own properties for some of your movie clips. Well, stop wishing, because you can. In fact, it’s really easy. In this video, Craig will show you how to assign your property to a movie clip with a single line of code.
  • 18 – Keyboard Events (Running Time: 4:24)
    In this video, Craig continues his discussion of events and event listeners by adding an event listener to the stage that listens for users to press a key on their keyboard.
  • ActionScript.