Wednesday, February 23, 2011

Introduction to Flash MX 2004

Part 1 - Introduction (Running Time - 1:04)
  2 - Startup Screen (Running Time - 8:10)
The startup screen is the first thing you see when you open up Flash. This video gives you a tour of all the options available on this screen.
  3 - The Workspace (Running Time - 6:22)
Since you'll spend almost 100% of your Flash development time in the Flash workspace, it's rather crucial that you understand how to get around. In this video, Craig walks you through Flash's authoring environment.
  4 - Panels (Running Time - 8:26)
Most of the tasks you'll need to do in Flash can be found in some sort of panel. Panels group together common work tasks to make development a little easier. In this video, you'll learn how panels work, how to rearrange panels, how to open up new panels, and how to save your panel layouts.
Part 2 - Drawing in Flash (Running Time - 0:33)
  5 - Oval and Rect Tools (Running Time - 11:32)
It's finally time to start drawing. In this video, Craig will walk you through using the oval tool and the rectangle tool to create basic shapes on the stage. You'll also learn a little about the basics behind strokes and fills.
  6 - PolyStar Tool (Running Time - 8:01)
The PolyStar tool allows you to make polygons and stars with as many sides or

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